Middle School

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Big Project

1. In Scratch, what are used to give instructions to make your character perform tasks?
A. code snippets
B. code blocks
C. code notes
D. code colors

2. What is the default sound Scratch provides when you start a new project?
A. snap
B. crackle
C. pop
D. zip

3. What story-based games involve players becoming the main character in a larger story?
A. role-playing games
B. platformer games
C. shooter games
D. puzzle games

4. When considering the function of gaming in society, what other activity is most similar?
A. hunting
B. accounting
C. storytelling
D. voting

5. If you tell a sprite with a pen down block to go to random position and then move 100, what would happen?
A. The sprite would teleport randomly and create a single line 100 units long.
B. The sprite would create a 100-unit line between the starting spot and a random location.
C. The sprite would draw a line to a random position, then create another line 100 units long.
D. The program would not run because these commands can’t be combined.

6. In the outdoor game four-square, players attempt to bounce a ball in such a way that another player cannot return the ball. When someone fails to return the ball, they move out of their square, and everyone else advances a square, hoping to reach the server square, where they get to dictate what types of bounces everyone can make. The fact that this game is played outdoors in a grid of four squares with a bouncy ball is an example of what element of a game?
A. objective
B. operation
C. obstacles
D. outcome

7. In order to design a game that people will become attached to, we should minimize negative emotions and only try to make the player feel happy.
A. True
B. False

8. In the outdoor game four-square, players attempt to bounce a ball in such a way that another player cannot return the ball. When someone fails to return the ball, they move out of their square, and everyone else advances a square hoping to reach the server square where they get to dictate what types of bounces everyone can make. Dictating the tricky bounces that everyone has to make is an example of what element of a game?
A. objective
B. operation
C. obstacles
D. outcome

9. What is an example of an operation for a game?
A. jumping over Bowser in a Mario game
B. motion-capture devices (e.g., Kinect, WiiMote)
C. matching three-of-a-kind to clear obstacles
D. achieving a high score in Pac-Man

10. What is the best target for emotions in a story?
A. only good emotions
B. only bad emotions
C. anything except neutral emotions
D. a balance of good and bad emotions

11. What is an example of an outcome for a game?
A. trying to save the world from an evil wizard
B. rescuing Princess Peach from Bowser
C. playing an ocarina to teleport across the land
D. pressing Up, Up, Down, Down, Left, Right, Left, Right, Start on a controller as a “cheat code” to gain extra lives

12. Who creates the rules and content of a game?
A. designer
B. player
C. publisher
D. producer

13. What kind of loop repeats a certain number of times?
A. iterative number loop
B. condition-controlled loop
C. count-controlled loop
D. forever loop

14. People learn through two main ways: stories and first-hand experiences.
A. True
B. False

15. What is a special kind of block that can only give two responses?
A. forever block
B. conditional block
C. loop block
D. Boolean value

16. What game is the ancestor to Monopoly?
A. Tarot
B. The Landlord’s Game
C. Chutes and Ladders
D. Trouble!

17. What can you think of as a box or container that holds a value and has a label?
A. conditional
B. variable
C. algorithm
D. paradigm

18. In Scratch, what is in the leftmost section?
A. code blocks
B. editor
C. run/test window
D. sprite library

19. Which type of game requires you to read people’s expressions to anticipate their moves?
A. chess-type games
B. dice games
C. board games
D. poker-type games

20. What refers to the images of characters you use in a game?
A. pictograms
B. illustrations
C. rasters
D. sprites

21. What block do you have to include at the end of multiple drawing loops to make sure you don’t get lines drawn between each shape?
A. erase
B. go to
C. stop pen
D. pen up

22. In what category is the repeat block located in Scratch?
A. Control
B. Events
C. Sensing
D. Motion

23. Narratives, while an essential part of video games, are absent from board games.
A. True
B. False

24. Which type of game is most likely to have multiple different outcomes?
A. shooter game
B. puzzle game
C. platform game
D. role-playing game

25. In Scratch, if you click on a category of blocks, all of the available blocks in that category will be shown.
A. True
B. False

26. What value makes the most sense to set to a “down” key as a character control in Scratch?
A. change y by -15
B. change y by 15
C. change x by 15
D. change x by -15

27. What programming environment are you using for this course?
A. Unity
B. Unreal
C. GameMaker Studio
D. Scratch

28. What game began as a way for the city-states of ancient Greece to call a truce to their wars?
A. the Olympics
B. the Mesoamerican Ballgame
C. football (soccer to many Americans)
D. the Pan-Atlantic Games

Answer :

1. In Scratch B. code blocks are used to instruct characters to perform tasks.

2. The default sound that Scratch provides with every new project is C. pop.

3. The story-based games where players become the main characters are A. role-playing games.

4. Another most similar activity that plays the function of gaming in society is A. hunting.

5. Telling a sprite to go to a random position and then move 100 will cause C. 5. The sprite would draw a line to a random position then create another line 100 units long.

6. Playing this game outdoors in a grid of four squares with a bouncy ball is an example of the A. objective of a game.

7. It is TRUE that a game should aim to minimize negative emotions, making the players feel happy.

8. Dictating the tricky bounces that everyone makes is an example of B. operation of a game.

9. An example of a game operation is A. jumping over Bowser in a Mario game.

10. The best target for emotions in story is d. a balance of good and bad emotions.

11. An example of a game outcome is B. rescuing jumping over Bowser in a Mario game.

12. The rules and content of a game are created by the A. designer.

The rules and content of a game are not created by the players, publishers, or producers, but the designer.

13. The kind of loop that repeats a certain number of times is called C. count-controlled loop.

14. It is TRUE that people learn through stories and first-hand experiences.

15. A special kind of block that can only give two responses is the D. Boolean value.

16. The ancestor to Monopoly is the 1903's B. The Landlord's Game.

17. A box or container that holds a value and has a label is B. variable

18. In Scratch, the leftmost section is C. run/test window.

19. The type of game that requires one to read people's expressions in anticipation of their moves is C. Board games.

20. The images of characters used in a game are referred to as D. sprites.

21. The block to include at the end of multiple drawing loops is C. stop pen.

22. The repeat block is located in the A. Control category of Scratch.

23. It is FALSE that narratives are absent from board games.

24. The type of game that is most likely to have multiple different outcomes is D. role-playing game.

25. It is TRUE that clicking on a category of blocks in Scratch shows all the available blocks in that category.

26. The value that makes the most sense to set to a "down" key as a character control in Scratch is A. change y by -15.

27. The programming environment used for this course is D. Scratch.

28. The game that began as a way for the city-states of ancient Greece to call a truce to their wars was A. the Olympics.

Thus, the Olympic games started at Olympia as a way of unifying the city-states.

Learn more about Scratch at https://brainly.com/question/24560199

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Rewritten by : Barada

1. Code blocks
2. Pop
3. Role playing
4. Story telling
5. The sprite would draw a line to a random position then create another line 100 units long
6. Objective
7. True
8. Obstacles
9.jumping over bowser in Mario game
10. A balance of good and bad emotions
11. Rescuing princess peach from bowser
12. Designer
13. Count- controlled loop
14. True
15. Conditional block
16. The landlords game
17. Algorithm
18. Run/test window
19. Poker-type games
20. Illustrations
21. Stop pen
22. Control
23. False
24. role playing game
25. True
26. Change by y by -15
27. Scratch
28. The olympics